Sometimes in the world of Yu-Gi-Oh! lore and games, a Type is defined so utterly by a single archetype that it becomes hard to think of anything else. When people think of Psychics, they think of any card with the name Kozmo on it. Similarly, when people think of Winged Beast, they think of something with Blackwing in its name.
It's not surprising, then, that when people look at Winged Beast synchros, there's a good chance they're pretty much only thinking of Blackwings, given their status as a meta deck and one of the most popular anime decks of all time. Nonetheless, there's a little variety to Winged Beast monsters, and here are some of the best Synchro monsters from that group.
10 Blackwing Armed Wing
This card started the movement that made defense position a bad thing. It’s a Synchro with 2300 ATK which is fine, but it gains an additional 500 ATK when it attacks a defense position monster.
Then on top of that, it can inflict piercing damage, leaving the opponent taking the remainder of the damage. This card isn’t nearly as good as it once was, but it’s ability involves completely taking out decks playing defensively.
9 Mist Bird Clausolas
This card isn’t thought of a lot because it’s a Level 3 synchro, but it’s got a solid ability. It can target a monster on the field, and make it’s attack become 0 and negate it’s effects for the remainder of the turn.
It’s not going to stay on the field for very long, but it can use this effect every turn, weakening an opponent’s boss monster and making it easy to run over.
8 Harpie Lady - Scratch Clash
As a synchro boss monster for the Harpie Lady deck, what’s interesting here is that Scratch Clash can treat any Harpie monster as a tuner for it’s summon. Scratch Clash responds to spell and trap cards or their effects, allowing the player to target a monster on the opponent’s side or one on their side and bounce it back to the hand.
It’s non-destruction removal, which means it’s valuable in a lot of scenarios, plus it’s a quick effect so the player can use this during either turn.
7 Blackwing - Gram The Shining Star
For players looking to drop as many cards from the hand as possible, there’s Gram the Shining Star. When it hits the field, the player can special summon a Level 4 or lower Blackwing non-Tuner from the hand.
This was a bigger problem when Synchro and XYZ summons were the only way to get things done but now that there’s Link Summoning, this just opens the way into other potential plays.
6 Blackwing Armor Master
Armor Master was the original boss monster for this deck, and it fit quite well—it wasn’t able to be destroyed by battle and the player didn’t take damage from being in battle. Armor Master attacking alone was dangerous though, as the card can put a Wedge Counter on any monster it attacked.
At any moment, the card can remove all the Wedge Counters from the field to make every monster that had one have their ATK and DEF drop to 0 for the turn. This is an amazing way to deal out incredible damage on subsequent turns.
5 Assault Blackwing - Onimaru The Divine Thunder
For a card requires a little too much work to summon normally, Onimaru has a neat enough effect that makes up for all the effort.
Onimaru can’t be destroyed by battle, and it can alter it’s level by targeting one Blackwing monster in the graveyard and making it’s level the same as the one in the grave. But the real key is as a Level 12 monster, if it’s made using only Synchro Monsters, it doubles in attack, gaining an additional 3000 ATK.
4 Assault Blackwing - Chidori The Rain Sprinkling
For a more reasonable boss monster, there’s Chidori the Rain Sprinkling. It gains 300 ATK for every Blackwing in graveyard, which means just making the card puts it at 3200 ATK.
This is a great monster to summon to finish the opponent off, as a late game summon would easily be a massive monster with 4000 or more ATK. Then if it’s destroyed, it can special summon a Winged Beast synchro monster from the graveyard.
3 Assault Blackwing - Raikiri The Rain Shower
If the deck is in need of spot removal, there’s Raikiri the Rain Shower. Once it hits the field, every turn it can pop cards on the opponent’s side of the field up to the number of other Blackwings the player has. For whatever large monsters are on the field, Raikiri can simply get over them by destroying them in battle.
It can also be treated as a tuner while it’s on the field because it’s been made using Blackwing monsters, which is something players often forget about since it’s a high level monster.
2 Blackwing - Nothung The Starlight
This particular Blackwing is the underrated small boss of the deck. When Nothung is special summoned, it can inflict 800 damage to the opponent and make a monster lose 800 ATK and DEF.
What makes this so good is that the effect doesn’t target, so it’ll work on nearly every monster. But even better, it grants the player an additional normal summon for a Blackwing monster, allowing for the set up of additional monsters.
1 Blackwing Full Armor Master
The current best monster of the deck. It’s immune to all card effects, making it nearly impossible to get rid of. It takes Armor Master’s effect and amps it up as well, making it so whenever the opponent’s monster uses a card effect, it gains a Wedge Counter.
Then once per turn, it can just take control of a monster that has a Wedge Counter and keep it. Either that or it can choose to destroy all monsters on the field that have Wedge Counters—non-targeting destruction, which is the best kind.